Family Ambermarle

List of Party Treasure/Favors

The Party Bag of Hoarding

Treasure/Loot:
20x bottles of Fancy Wine – 5000gp
1x Crystal Ewer
20x javalins
10x harpoons
19x exploding bolts (20ft radius explosion, 5d6 fire, DC 15 Dex)
1x 80lb, 4ft by 2ft by 2ft pumice stone alter
1x Weird Fire Egg
1x Weird Fog Bead

Money:
5,000 gp in mixed coinage
2,000 gp in checking account for tower expenses (after deducting cost of fixing)

Favors/Contacts:
2x 3rd Level Warriors (saved their lives from Orcs)
Alder the Wight who trades information for rats
Alchemist owes us for some loot.(Beholder Eyes and Alchemist’s Labs and Books)
Elias – Bridgetown Sage – Knows Suel, borrowing Suel notebook
Gomdal – Goblin Mayor of Gobolis
Rick – Councilman of Gobolis
Airx – Kobold Persian General we tricked/bribed into leaving; theoretically friendly now.
Beerburg Arcanaholic – 4th level spell scrolls/potions + common/Uncommon magic items
Bridgeburg Trade Guild – 5% take on trade goods (vs. normal 20%)

Survival Items:
2x Mules (Bethany and Other Bethany)
1x Cart
2x Weeks, 3x days Food/Water for Party
3x Hunter’s Traps
Ton of Hemp Rope
Pile of stuff – Search check to see if we can find what we need
1000ft of String
90 pieces of Chalk
misc small tools
1x Poisoned Dart (2d10, DC 15 Fort negates, Fungal based)
40x poisons (in darts) (2d8 poison, DC 14)
2x Capsules of poison gas 5ft (2 for one 10ft)
Various Poisons from the underbridge poison lab
4x doses – 3d6 poison (DC 14 Con) (in darts)
5x Phase Spider Poisons (in darts)
1x 12 ounce metal bottle or Mercury
Artificing Lab
Fancy Furniture – In Storage for later lair
Full Construct Manufacturing Lab
6.5 pots Grease Paint
Caller in the Dark Ritual Tools
2x ladders
2.5lbs Raw Bars of Adamantine – 1000gp/lb
6x Mithral Tubes – 3lbs of Mithral (500gp/lb)
1x Spyglass
Tiny Locked Box
5x Ropes for Binding

Magic:
– 26x Pearls for Identify
– Lead Pellets (Magic)

Weapons:
– 24x Stun Eggs – Improvised Weapon, Hit DC 15 Con save or Unconscious 8 hrs (Inhale, Poison) – uses Essence of Ether

Armor:
– 1x +2 Chainmail – Sell

Potions/Oils/Like:
– 1x Oil of Slipperiness
– 8x vials of dust of sneezing and choking (in darts)
– 3x Doses of Keothtom’s Ointment – 2d8+2 heal, cures poison/disease
– 3x Potions of Fire Breath
– 1x Potion of Invulnerability
– 1x Potion of Water Breathing
– 1x Potion of Supreme Healing
– 19x Sovereign Glue; Set Time = 1 min
– 1x Potions of Fire Resistance
– 1x Potions of Lightning Resistance
– 1x Potions of Cold Resistance
– 1x Potion of Vitality
– 1x Elixir of Health – Cured all status conditions
– 6x Universal Solvent

Wondrous:
– 1x Portable Hole
– 3x large polished stones – magical – Ward against Undead when setup
– 10lbs Powdered Glowing Stone
– 10lbs Normal Glowing Stones
– 1x Rope of Climbing – 60ft, 3000lbs carrying capacity
– 1x Sphere of Sending – speak with twin somewhere
– 1x Ambermarle Key Sphere – Silver
– 2x continual flame candles
– 1x Decanter of Endless Air
– 1x Wand of Secrets – 3 charges, Detects Secret Doors/Traps – 1d3 at dawn
– 1x magic desk that turns stuff into wood
– 1x 6in diameter magic ring – key to secret door in exploded tower burned room
– Magic box – Key to a secret chest
– Statuette – 1/week, remove any status condition. – Give to brother dog
– 2x Boxes of Preservation – one contains a blood-soaked Cloth connected to grandpa
– 300lb, 2ft dia stone sphere of sending. – Still in swamp
– 1x Another half of a sending stone pair
– 1x Lamp (30ft, 60ft dim, 6hrs/pint), Reveals incoporeal/invisible things in its light
– 10 gallons of oil
– 3x magical paintings – Garden, a Chateau on a Hill, and a desert
– Coffer of Holding (2ft x 2ft x 4ft, 500lbs)

Merchant Goods

Plot Item:
1x Amulet w/ Ambermarle Y = 25gp
Scrolls and Books (Abyssal) – In Translation
1x Dwarf “Statue” – 500lbs
Crossed-Sword Pendant – knightly order symbol
2 books (in Abyssal) – In Translation
1x two-pronged Dagger (ivory) (1d4+1, silver)
Documents and Maps (50 years old) – w/ Sage
3x Ambermarle signet rings on goblins (goblins died significantly less than 50 years ago)
Spellbook – Elven
Invisible Key (Found in the fancy room behind the throne in the bridge)
Papers from desk in bridge – including letters
Library of books in various languages from under the bridge behind the throne – poison making stuff
1x Suel Notebook – on creation of fleshy constructs.
Artificing Books – Elvish, Suel, Abyssal
1x massive library of arcane spell research
1x notes on supplies to castle about 10 years ago
1x leather map (no longer alive)
1x library of notes
1x small library of magic
1x Library of books on undead
1x library of journals/notes
1x Cultes des Goules – Book on a Roman Ghoul Empire
1x list of named locations where constructs were delivered (no map)
1x Construct blueprints
Holy Symbol of Selket
1x set of roomba assembly & user guides
1x Diary (Destroyed Tower)
1x Suel Cookbook
1x Y-Religion Black Bible; Black sect (Callers in the Dark) focuses on Summoning/Binding
– Large section on how to become a Caller in the Dark
1x folio of papers on Grandfather from Zombie Plant Mansion
Room of Paintings
Ritual Paintings (Naked people w/ candles at Stonehenge)
Diagrams of Constructs (including Roombas)
1x library of books from zombie plant house
1x panting of area- 1000gp
1x pile of art pieces – 600gp
1x forging facility of stuff
1x collection of the Uley capital city maps
1x delivery manifest to dongeon
1x magic book that says who was in the dungeon

Trophy:
– 1x dead snake construct
– 1x “Robo-Crab” claw (bastard sword sized) – for story telling
– 1x Clockwork Abomination limb
– 5x dead Prismatic Scarabs
– 1x Half-Petrified Wagon Wheel
– 1x 2000gp Owlbear statue = 2000gp
– 1x 5ft stone Talking head – named Alexa

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